
The audio immersion is perfect with Dolby Atmos, especially in the jungle areas which are dense with wildlife like the locusts below and birds above. If the player chooses the High Framerate mode, they will enjoy the fluidity and reactivity of the controls in a seamless gameplay experience. Players that do not own a 4K TV will still see the visual improvements, mostly with less aliasing and more details in the image. The recent Tomb Raider games are known for their high-quality graphics and Shadow of the Tomb Raider, as the final entry in the origin trilogy, pushes the visual boundaries more than ever before. How do these enhancements impact the gaming experience, and why did your development team choose to focus on these enhancement areas? With the extra memory, we have increased the shadow maps and texture resolution to enhance the visual quality.Īudio-wise, we are fully supporting Dolby Atmos to create real 3D audio immersion. We’ve been able to improve the quality of certain algorithms on the Xbox One X like stochastic screen-space reflections and atmospheric effects.

#4k shadow of the tomb raider images full#
With the GPU power of the Xbox One X, we were able to get 4K at a constant 30 FPS and with the CPU boost, we are targeting 60 FPS with full HD (1080p) in High Framerate mode. In Shadow of the Tomb Raider, we offer two modes for players: High Resolution and High Framerate mode. We’ve revamped the entire pipeline to be HDR from the get-go: realistic lights intensity calibration, HDR textures and global illumination energy conservation. To ensure that Shadow of the Tomb Raider looked crisp and amazingly polished on Xbox One X, we have worked incredibly hard to fully support HDR mode.

What specifically is your development team doing to enhance Shadow of the Tomb Raider for Xbox One X?
